
3, 2, WHY

A reverse-countdown CCTV mystery.
A rocket explodes at T-0:00. You are COUNT, the launch-control AI that ran that countdown — and your archive is wiped at dawn.
The tape only plays backwards. Walk it from T-1 to T-10, one minute at a time, and read the frames: who was running, who was stopped, who signed off. Anything you examine hands you a word. Every minute you solve becomes one line of the incident report you will file with the last minute of power you have.
The cause is not at the start. It is ten minutes before it, in a log that was answered with a single word.
HOW TO PLAY
Click anything in a frame to examine it. Words you collect land in the evidence drawer.
Click a blank, then click a word to fill it in — then CONFIRM.
REPLAY re-runs the clip; drag the strip under it to scrub frame by frame.
Stuck? Some words were only ever recorded in an EARLIER still. The tape runs both ways — and after a while the archive will offer you a hint.
A 15-20 minute case. No timers, no fail states — a wrong entry just hands the words back. Two endings, and only one of them is the truth.
CREDITS
Sprites — LimeZu (Modern Interiors / Modern Office)
SFX — Kenney "Interface Sounds" (CC0), Ninja Adventure Pack, yewbic ambience, and procedural SFX generated for this project (CC0)
Engine — Godot 4.6.3
Everything else — code, layout, writing and all code-drawn art — made during the jam.
No generative AI was used for any art or audio. Sprites are the licensed packs above; everything else is drawn in code and the sound is procedural. Text and code were written with AI assistance.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Jason Jung |
| Genre | Puzzle |
| Made with | Godot |
| Tags | Atmospheric, deduction, Detective, Multiple Endings, Mystery, Narrative, Pixel Art, Point & Click, Sci-fi, Short |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Subtitles |
| AI Disclosure | AI Assisted, Code, Text |





Leave a comment
Log in with itch.io to leave a comment.